Best Random Book Generator || Guide & Tables

The essence of any good role-playing game lies in the details. Random book generators add depth to your game by providing a list of titles for your in-game libraries, personal collections, and secret lairs. Whether it's Interesting Books that your characters might pick up or Forbidden Tomes containing powerful spells, a Book Generator (Magical and Mundane) adds layers of detail to your storytelling.

Here an example of a Random Book Generator based on random tables. (By Elijah User)
https://www.rolegenerator.com/sandbox/modules/random-book-generator-for-fantasy-dnd/134

 

 


1D10 Random Books DnD

 

1d10 Random Books chart
1 'The Curse of Elemental Transmutation': A folio covered in worn leather and torn pages. It contains High Archaic incantations for transforming elements, potentially dangerous if misused. It costs 250 gps.

2 'The Grimoire of Orcish Ancestors': A considerably damaged tome wrapped in orc skin. It contains Trollish tales and rituals of ancient orc tribes and their dark magic. It costs 400 gps.

3 'Eclipsed Sun': A worn book made of metal plates that bristles with blades and barbs. Written in Dark Speech, it speaks of banned and evil tomes, including this one, and the spells to summon forbidden entities. It costs 600 gps.

4 'Elvish Enchantments': A new codex wrapped in gold leaf with flowing script written in silver ink. The book is in Elvish and focuses on advanced enchanting techniques. It costs 300 gps.

5 'The Herbalist's Guide to Deadly Poisons': A book in new condition with a cover made from living tissue. Written in the Common Tongue with gold ink, it details poisonous plants and how to use them for various purposes. It costs 180 gps.

6 'Geography of the Hidden Realms': A worn tome made from rusted iron, written in Dwarfish. Contains numerous illustrations depicting the geography of hidden realms. It costs 120 gps.

7 'Arcane Codex': A considerably damaged scroll made from human skin, written in Dark Speech. Focused on wizarding treatises and book titles, and contains misleading information. It costs 700 gps.

8 'Book of Mundane Knowledge': A new book with a cover made of thin wood wrapped in cloth. Written in High Archaic, it covers various mundane subjects from law to etiquette. It costs 40 gps.

9 'Celestial Pathways': A new scroll with a cover made from steel. Written in illuminated text with gold ink in High Archaic, it discusses astrology and divination. It costs 150 gps.

10 'Legends of the Past': A worn scroll made from vellum with neatly printed text in brown oil-based ink. Written in the Common Tongue, it outlines epic tales of knights and wizards. It costs 70 gps.


Guide for Creating Random Role-Playing Tables for Generating Random Books

A random table for generating books can be a great addition to any role-playing campaign. Not only does it add an element of surprise, but it also deepens immersion into your game world. Here, I present a guide on how to create random role-playing tables for generating books, with ideas to make the process mechanical and easy to do.

Step 1: Define the Key Elements

Before creating the table, it's crucial to define what elements we want to include in our random books. Some ideas are:

  • Form: This defines whether it's a scroll, a book, a stone tablet, etc.
  • Condition: Describes the book's condition, like new, worn, damaged.
  • Cover: The material of the cover, which could range from wood to human skin in the case of evil tomes.
  • Pages: Type of material in the pages, like parchment, metal, etc.
  • Script: How the text is written—elegant, sloppy, etc.
  • Ink: The type of ink used, like common ink or something more exotic like blood.
  • Language: The language the book is written in.
  • Illustrations: Whether the book has pictures and what quality they are.
  • Contents: The information the book contains, like history, magic, etc.

Step 2: Establish Possible Outcomes for Each Element

Once you've defined the key elements, the next step is to list all possible outcomes for each one. You can do this in a text document or a spreadsheet for clearer vision. For example: If we want 10 possible results, 20 or 100.

Step 3: Assign Probabilities

Decide how common or rare each outcome is. You can do this with a simple dice roll like 1d6 or something more complex like 3d6 for a tighter distribution. As a general rule if you want them all to be equally random you will take individual dice for the roll: 1D6, 1D10, 1D20 or 1D100. If you want to have more probable results and rarer ones then you will have to choose the sum of several: 2D6 or 3D6. The results at the extremes will be less likely (2 or 12), while those in the middle will be more likely (6-8).

Step 4: Create the Table

Combine all the elements into one large table. Make sure it is easy to read and accessible during gameplay. You can do it manually or use specific software for this. We recommend creating it with Excel or with a notepad. Then if you want you can add it to RoleGenerator to create the table and have the dice roll randomly among the results.  https://www.rolegenerator.com/sandbox/tables/

Step 5: Testing and Adjustments

Once created, test the table multiple times to see if the outcomes are what you expect. Adjust the probabilities as needed.

Ideas for Mechanizing the Process

  1. Automation: Use a program or app that can automatically generate outcomes based on your table.
  2. Predefined Templates: Create templates for different types of books (e.g., magic books, diaries, etc.) so you can quickly generate a book of a specific type.
  3. Subtables: For more complex elements like contents, consider using subtables that you can roll on after getting a general outcome (e.g., if you get "Magic" for contents, you could roll on another table to know what type of magic).
  4. Contextual Modifiers: Add modifiers based on the context in which the book is found. For example, in a wizard's library, you're more likely to find spellbooks.

Wizarding Treatises and Book Titles

Creating specialized books like Wizarding Treatises involves additional magical elements. You might need to include tables for spells, magical phenomena, or even curses that might be triggered upon opening the book. These elements can be added to the "Contents" section of the base generator.

Here an example (By Elijah User):
https://www.rolegenerator.com/sandbox/tables/magic-treatises-and-book-title/296

Banned and Evil Tomes

When creating Banned and Evil Tomes, you may consider adding tables that denote the levels of evil energies or curses associated with the book. You may also consider a section specifying where these tomes are typically found, such as in forbidden libraries or demonic realms.

Here an example (By Elijah User): 
https://www.rolegenerator.com/sandbox/tables/forbidden-banned-and-evil-tomes/295

Library Books and Book Generator Fantasy

For Library Books or other more mundane collections, focus on the "Contents" table. Here you can include various subjects from history, geography, to cooking recipes. Book Generator Fantasy settings can also add elements of folklore, tales of ancient heroes, and maps to mythical places.

Here an example (By Elijah User):
https://www.rolegenerator.com/sandbox/modules/random-book-generator-for-fantasy-dnd/134

Crafting Interesting Books

To create truly Interesting Books, consider a table of unexpected surprises. For instance, a seemingly normal book might contain a hidden compartment with a secret message or a map to a hidden treasure.


1D100 Chart Random Books for D&D

1d100 Random Books chart
1 'The Enigma of Astral Projection': A mysterious grimoire with a shifting cover. It contains secrets of traversing the astral plane. It costs 280 gps.
2 'Codex of Elemental Essences': A beautifully illustrated book discussing the essence of each element. Written in arcane symbols, it offers insights into elemental magic. It costs 210 gps.
3 'Book of Cursed Visions': A bound book with pages that show disturbing visions of the future. Those who read it risk their sanity. It costs 180 gps.
4 'Tome of Ancient Runes': A heavy tome filled with runic inscriptions. It contains a guide to deciphering ancient languages and spells. It costs 320 gps.
5 'Secrets of Necromancy': A black leather-bound book with silver clasps. Contains forbidden knowledge about raising and controlling the undead. It costs 420 gps.
6 'Chronicles of the Celestial Wars': A book with shimmering pages that detail the wars among the stars. It offers insights into celestial magic. It costs 250 gps.
7 'The Alchemist's Handbook': A worn book filled with potion recipes and alchemical formulas. It's an essential guide for aspiring alchemists. It costs 150 gps.
8 'Lost Kingdoms of Eldoria': An ancient scroll revealing hidden histories of long-lost civilizations. It costs 190 gps.
9 'The Art of Illusion': A book that teaches the intricacies of creating illusions. It contains practical tips for crafting lifelike illusions. It costs 280 gps.
10 'Riddles of the Sphinx': A scroll with enigmatic riddles that challenge the reader's intellect. Solving these riddles grants hidden knowledge. It costs 110 gps.
11 'Beastmaster's Companion': A guide to taming and communicating with magical creatures. It's a must-have for aspiring beastmasters. It costs 200 gps.
12 'The Luminous Grimoire': A book that glows softly in the dark. It contains spells of light and healing, and it's said to bring hope to its reader. It costs 270 gps.
13 'Cursed Swords and Dark Blades': A sinister book detailing malevolent weapons and their histories. Reading it may attract dark forces. It costs 360 gps.
14 'Mysteries of the Moon': A scroll that reveals lunar rituals and moon-based magic. It's believed to enhance a caster's powers during the night. It costs 140 gps.
15 'The Architect's Blueprint': A detailed manual on constructing magical structures. It includes designs for elemental sanctuaries and warding circles. It costs 330 gps.
16 'Whispers of the Wind': A delicate book filled with poetic verses about the secrets of air magic. It's said that reading it can grant the ability to control the winds. It costs 240 gps.
17 'Oracle's Prophecies': A collection of prophecies written in cryptic language. It's rumored that some prophecies have come true. It costs 190 gps.
18 'The Bard's Melodies': A musical scorebook that teaches magical melodies. Playing these songs can evoke various enchantments. It costs 180 gps.
19 'Tales of the Feywild': An ethereal book that recounts stories of the Feywild realm. Reading it might grant glimpses into that enchanting plane. It costs 220 gps.
20 'The Forbidden Bestiary': A guide to creatures banished from normal reality. It's said that the book is both alluring and dangerous. It costs 260 gps.
21 'The Astronomer's Guide': A book filled with celestial charts and diagrams. It aids in understanding the movements of stars and planets. It costs 170 gps.
22 'Potions and Elixirs': A comprehensive guide to brewing magical potions. It includes recipes for healing, invisibility, and more. It costs 210 gps.
23 'Shadows and Nightfall': A mysterious book that explores the depths of shadow magic. It's said to harbor the power to manipulate darkness. It costs 290 gps.
24 'The Weaver's Loom': A book about the art of creating magical textiles. It includes instructions for weaving protective cloths and illusionary garments. It costs 250 gps.
25 'Legends of the Elemental Titans': An epic tome that tells tales of the primal titans of fire, water, earth, and air. Reading it may imbue the reader with elemental insights. It costs 300 gps.
26 'Ciphers and Enigmas': A book filled with intricate codes and puzzles. Solving them grants access to hidden knowledge. It costs 180 gps.
27 'The Elemental Codex': A tome detailing the interactions between different elements. It's a must-have for elemental mages. It costs 220 gps.
28 'Ghosts and Hauntings': A guide to spirits and ghostly phenomena. Reading it might attract the attention of restless spirits. It costs 160 gps.
29 'The Aetherial Atlas': A map-like book detailing ethereal realms. It's rumored that some pages allow brief astral travel. It costs 260 gps.
30 'Voyages of the Skyships': An adventurous chronicle of skyship journeys. Reading it may spark wanderlust and inspire air magic. It costs 290 gps.
31 'Lore of the Druids': A book that delves into the ancient practices of druidic magic. It includes rituals for connecting with nature. It costs 200 gps.
32 'Enchanted Flora': A guide to magical plants and herbs. It includes information on cultivation, properties, and uses. It costs 180 gps.
33 'The Whispering Woods': A tome filled with knowledge about sentient forests and their magic. Reading it might attune you to woodland energies. It costs 240 gps.
34 'Sculptor's Secrets': A book that teaches magical sculpting techniques. It's said that skilled sculptors can bring their creations to life. It costs 280 gps.
35 'The Paladin's Oath': An illuminated manuscript detailing the tenets and power of paladinhood. Reading it may strengthen your sense of righteousness. It costs 210 gps.
36 'The Seafarer's Guide': A navigational guide for seafarers, complete with weather predictions and sea magic insights. It costs 170 gps.
37 'Sorcerer's Bloodline': A mysterious book that reveals the origins of different sorcerous bloodlines. Reading it might awaken latent powers. It costs 320 gps.
38 'The Dreamer's Journal': A journal filled with cryptic dreams and symbols. It's said that reading it can enhance dream magic. It costs 150 gps.
39 'Shifting Realities': A book exploring the nature of reality and alternate dimensions. Reading it might grant glimpses into parallel worlds. It costs 230 gps.
40 'The Gourmet Mage': A cookbook with recipes that combine magic and cuisine. Cooking these dishes might result in mystical effects. It costs 190 gps.
41 'Chronicle of Heroes': An epic tale of legendary heroes and their deeds. Reading it may imbue the reader with heroic qualities. It costs 180 gps.
42 'The Alchemical Zodiac': A guide to astrological alchemy, linking celestial bodies to alchemical transformations. It costs 260 gps.
43 'Ethereal Instruments': A book about crafting magical musical instruments. Playing these instruments can manipulate reality. It costs 280 gps.
44 'Whispers of the Deep': A scroll revealing secrets of underwater magic. It's said that the book can be read underwater without getting wet. It costs 210 gps.
45 'Cults and Cabals': A dangerous book detailing secret societies and cults. Reading it might lead to forbidden knowledge. It costs 300 gps.
46 'The Art of Mindfulness': A guide to mental focus and meditation. Reading it can enhance mental clarity and concentration. It costs 170 gps.
47 'Vials of Starlight': A collection of stories about fallen stars and their magical remnants. It costs 220 gps.
48 'The Trickster's Grimoire': A mischievous book filled with pranks, illusions, and tricks. It's a favorite among prankster mages. It costs 190 gps.
49 'Labyrinth of Illusions': A book that explores the intricacies of creating magical mazes. It costs 250 gps.
50 'Scrolls of Time': A set of scrolls that discuss time manipulation and chronomancy. Reading them might grant insight into temporal magic. It costs 280 gps.
51 'The Fellowship of the Onion Ring': A humorous cookbook filled with fantasy-themed recipes, inspired by a famous quest. It costs 180 gps.
52 'Game of Scones': A medieval cookbook with recipes inspired by the intrigues of noble houses. It costs 200 gps.
53 'The Lord of the Onion Rings': A comical tale of a quest to find the ultimate recipe for an enchanted onion ring. It costs 220 gps.
54 'Hogwashwarts: A Magician's Cookbook': A whimsical cookbook featuring magical recipes from a famous school of cookery. It costs 210 gps.
55 'Harry Otter and the Cursed Cookbook': A parody cookbook that combines magic and culinary adventures. It costs 230 gps.
56 'A Song of Cones and Pies': A cookbook inspired by a medieval fantasy world, filled with recipes that play on epic tales. It costs 190 gps.
57 'The Wizard of Pies': A humorous cookbook with fantastical pie recipes inspired by a journey over the rainbow. It costs 180 gps.
58 'The Hungry Games Cookbook': A collection of recipes inspired by a dystopian world of culinary challenges and survival. It costs 200 gps.
59 'The Silmaril-lunch: A Culinary Journey through Middle-Earth': A cookbook that brings Tolkien's world to life with recipes from the Shire and beyond. It costs 220 gps.
60 'Dine and Dungeons': A cookbook that pairs fantasy-themed recipes with tabletop role-playing game adventures. It costs 240 gps.
61 'The Chronicles of Narnia: The Lion, the Witch, and the Fondue Pot': A playful cookbook featuring whimsical recipes from a magical realm. It costs 210 gps.
62 'Star Wars: The Forks Awaken': A sci-fi cookbook with recipes inspired by the galaxy far, far away. May the flavors be with you! It costs 230 gps.
63 'The Great Grimoirebowski': A comedic spellbook filled with magical recipes and incantations, inspired by a famous movie. It costs 180 gps.
64 'The Hitchhiker's Guide to the Gourmet Galaxy': A humorous guide to interstellar cuisine and dining adventures. It costs 200 gps.
65 'The Maltese Falcon Pie': A cookbook that takes culinary inspiration from classic detective mysteries. It costs 220 gps.
66 'The Hunger Games: Catching Fire Grills': A cookbook with fiery recipes, inspired by a dystopian world of culinary battles. It costs 210 gps.
67 'The Chronicles of Muffinia: The Lion, the Biscuit, and the Wardrobe': A playful cookbook set in a whimsical world of baked goods. It costs 190 gps.
68 'The Sound of Mus-Eats': A cookbook that pairs musical-themed recipes with whimsical tales of culinary adventures. It costs 180 gps.
69 'Jurassic Pork: A Culinary Adventure': A playful cookbook that imagines a world where dinosaurs and food collide. It costs 200 gps.
70 'The Hunger Games: Mockingbird Bites': A cookbook filled with rebellious recipes inspired by a dystopian culinary showdown. It costs 220 gps.
71 'Doctor Who-vian Feast': A sci-fi cookbook that explores the culinary wonders of time and space. It costs 240 gps.
72 'The Matrix: Baked in Wonderland': A cookbook that delves into the surreal world of baking and culinary illusions. It costs 210 gps.
73 'The Chronicles of S'moria: The Lion, the Witch, and the S'mores': A cookbook with campfire-inspired recipes from a magical land of treats. It costs 230 gps.
74 'Baking Bad: A Culinary Chemistry Experiment': A cookbook that combines baking and science, inspired by a famous TV series. It costs 180 gps.
75 'A Feast of Ice and Firefly': A cookbook that merges fantasy and sci-fi, featuring dishes inspired by both worlds. It costs 200 gps.
76 'The Sorcerer's Scone': A whimsical cookbook filled with magical pastry recipes. It costs 190 gps.
77 'The Chronicles of S'mores: The Lion, the Witch, and the Graham Cracker': A cookbook with campfire-inspired recipes. It costs 220 gps.
78 'Back to the Fudger': A cookbook that explores retro candy-making techniques. It costs 210 gps.
79 'Indiana Jones and the Last Crusade for Spices': A culinary adventure cookbook inspired by famous archaeology movies. It costs 230 gps.
80 'The Baking King': A cookbook that delves into the world of medieval-inspired baking. It costs 200 gps.
81 'The Great British Baking Alchemy': A lighthearted cookbook combining baking with magical concoctions. It costs 220 gps.
82 'Alice's Cookbook in Wonderland': A whimsical cookbook inspired by a curious girl's culinary journey. It costs 240 gps.
83 'The Godfather of Grilling': A cookbook that explores the art of cooking Italian dishes on the grill. It costs 210 gps.
84 'The Phantom of the Oven': A cookbook filled with mysterious and elegant pastry recipes. It costs 190 gps.
85 'The Hitchhiker's Guide to the Grillaxy': A humorous cookbook that pairs intergalactic travel with outdoor cooking. It costs 220 gps.
86 'The Breakfast Club: A Morning Feast': A cookbook that celebrates the joys of breakfast food. It costs 200 gps.
87 'The Muffin Games: Rise of the Yeast': A playful cookbook inspired by culinary challenges in a whimsical realm. It costs 230 gps.
88 'The Sourdough Redemption': A cookbook that delves into the world of artisanal sourdough baking. It costs 210 gps.
89 'Jurassic Fork: A Culinary Adventure': A playful cookbook that imagines a world where dinosaurs and cooking collide. It costs 220 gps.
90 'Beauty and the Feast': A cookbook that pairs elegant recipes with tales of enchantment and culinary transformations. It costs 240 gps.
91 'Pirates of the Pantry: The Curse of the Hidden Recipes': A swashbuckling cookbook with secrets and treasure maps to exotic dishes. It costs 220 gps.
92 'Guardians of the Grillaxy': A cookbook that merges cosmic cuisine with the adventures of interstellar guardians. It costs 190 gps.
93 'Alice in Flavorland': A whimsical cookbook inspired by culinary adventures in a fantastical world. It costs 200 gps.
94 'The Grilling of the Rings: The Fellowsteak of the Charcoal': A playful cookbook inspired by a famous epic quest. It costs 210 gps.
95 'Willy Wonka's Whimsical Workshop': A fantastical cookbook featuring sweets and treats inspired by a famous candy maker. It costs 230 gps.
96 'Ghostbakers: Supernatural Sweets and Spectral Savories': A cookbook with paranormal recipes inspired by famous ghost-catching tales. It costs 220 gps.
97 'The Princess Bridesmaid's Cookbook': A cookbook that pairs royal recipes with stories of humorous wedding adventures. It costs 240 gps.
98 'The BBQ of Oz': A whimsical cookbook that takes culinary inspiration from a magical land of munchies and BBQ. It costs 210 gps.
99 'The Shire's Second Breakfast: A Hobbit's Cookbook': A culinary journey through the cozy meals of the Shire's inhabitants. It costs 200 gps.
100 'The Maltese Croissant': A playful cookbook inspired by classic detective mysteries and delectable pastries. It costs 220 gps.