In fantasy role-playing worlds there is a hierarchy for cataloging the different magic items. Depending on the background, they may or may not be listed in this way, although as a general rule they all share these categories. For example, although in "The Lord of the Rings" it is not specified that "The One Ring" is a legendary magic item, it is implied many times throughout the narrative. These magic items are divided into levels, which you can see a brief description of each of them in this post.
Below we are going to give different examples of popular magic items, either from movies, series, video games, novels, forklore, etc. This classification is according to their level of power, and whether they appear more or less in a story will depend on its background. For example, in the world of "Songs of Ice and Fire" a flying broom would be a very rare legendary item to find, however in the universe of "Harry Potter" this is a common and basic element of every wizard. Therefore, in these categories only its power will be taken into account, not its frequency.
- Magic items very common: Any mundane object that has an unusual characteristic and comes from a magical source. Usually toys, trinkets or gifts given to mundane peasants to brighten their existence. Objects that glow, of different colors, that move or speak but have no consciousness (for example useless items that count from one to infinity, and when they are finished they are destroyed). They are not objects that have a real power, they are only decorative elements or gifts.
- Magic items common: flying brooms, magic wands, vials and bottles of magic potions, mana reservoirs that allow you to store spells and then cast them, magic flutes that always sound good, necklaces and ornaments that make their wearers more beautiful and other magical objects that are intended to help in everyday life. Brooms that clean the house by themselves, magic locks that open only when certain guests come to them, etc.
- Magic items rares: flying carpets (they have a consciousness of their own unlike brooms), magical clothing (levitation like the cloak of Dr. Strange, the boots of Seven Leagues that adapt to their wearer and prevent him from getting tired when walking or the helmet of Hades that grants invisibility), magical weapons such as Ice (of the Stark house forged with Valyrian steel capable of cutting other swords), the compass of Jack Sparrow (which always gives the direction of what its wearer most desires), objects of translation (such as the closet of the Chronicles of Narnia or Harry Potter).
- Magic items epic: Divination spheres (Palantir from "The Lord of the Rings"), divination runes, future vision mirrors, flying ships (like Captain Hook's ship), Prince of Persia's dagger of time, enchanted bows like Auriel's Bow (which with each shot turns day into night on its trajectory and explodes its arrows on enemies with sunlight that makes them disintegrate or burn). Staff of Maleficent (casts empowered and nightmarish spells), Staff of Jadis (in the hands of the Ice Queen of Narnia is able to petrify people indefinitely, Jack Sparrow's compass (which always gives the direction to the location of what its bearer most desires at that moment), the compass of Jack Sparrow (which always gives the direction to the location of what its bearer most desires at that moment).
- Magic items legendary. Ring of Solomon (gives infinite knowledge), Draupnir's bracelet (copies itself), Tolkien's One Ring (which grants great powers to its creator making him a kind of deity), legendary swords (like the mythical Excalibur, Thor's Mjolnir or Poseidon's trident). Necronomicon (capable of invoking the ancient gods), Marvel's Infinity Gems, magic lamps (like Aladdin's wish-granting lamp), The Holy Grail (an object that grants eternal life to whoever drinks from it).