Although at the beginning you will find being a game master somewhat dense and complicated, in just a couple of sessions you will begin to enjoy the development of the adventures as much as the players do. The Game Master is the key player, the one in charge of connecting the players with the fantasy world prepared for them. The website RoleGenerator is designed to help in this task, providing a lot of information that serves as inspiration and improvisation for Game Masters. Below we are going to give some tips on how to use the platform in RPG games:
1. Do not interrupt or pause the game repeatedly to create information on this platform or to read the rules. This causes a sudden break in the action or the climax of the moment that is very difficult to recover. Improvise, adapt and use logic when in doubt. This website will offer a lot of information, but you don't have to use it all. Use this tool only when the time is right (players are discussing their next action, talking to each other to decide on a route, or preparing their counters and spells for combat).
2. If you need time to set up the improvisation, ask for it. If the players get sidetracked or the Game Master needs a few minutes to set up the area, ask the players. They will have things to talk about in the adventure while the scene is being set up and won't mind. Better this than interrupting the adventure intermittently afterwards.
3. When you start improvising, use this platform as a source of inspiration and resources at your fingertips. Have a sheet of paper and a pen to write down events in an orderly fashion: new events, places, characters, rumors, etc. Players will be more comfortable if they encounter these improvised places in the future, often not knowing what is improvisation and what was prepared.
4. The information collected in the modules is quite extensive, sometimes they will be very useful to use them in the middle of the game and others for the pre-game sandbox. However, in both cases, it is advisable to use them at a glance. Collect the information and mold it to your adventure, change details and add or delete what you need to match perfectly with the environment you want to create.
5. When you are describing a place it is advisable to place the players on a map and draw (even as a freehand sketch) a sketch of the place and what they are seeing directly. As the players move forward, continue to draw and describe the area. This enhances immersion and helps players feel part of the world, eager to explore and discover all the secrets..
6. Play background music to accompany the moments. Ideally, use ambient music without lyrics or epic orchestral music for the action moments. In the module Music for Role Playing you will find a selection to help you.
7. Last tip: have fun!!! Many times players will frustrate your plans, resolve adversity too quickly, or come up with methods that alter the story and stray from what you had planned. Don't oppress yourself or force them to go your way. Remember that they don't know the story you have in store for them. If they decide to go another way, alter the manifestation of your story, change the actors, events and environments for analogues that are on the path they have decided without them noticing. Or just let yourself go and enjoy.